Introduction

Yesterday the building upgrades to level 22 were introduced. In this guide we discuss these upgrades. We focus on the benefits, not the costs.

Costs

The costs are high, especially if you compare it to upgrading your building to level 21. Hundreds of millions of resources, thousands of newly introduced special items (the Legendary Hammers and Legendary Resource Hammers). The upgrade times range from 275 days to 1000 days. If we compare the increase in resources and upgrade time compared to level 21 we can conclude that relatively the level 22 upgrades take a lot more resources than they take time compared to the level 21 upgrades.

There are some benefits that cannot be achieved anyway else, which we will discuss below, so irrespective of the high cost, it will be worth it to get the competitive edge (or not fall behind).

Benefits

Find below a table with the boosts associated with the upgrade to level 22 for each building. In the second column you see the incremental lvl 21 boosts (compared to lvl 20), in the third column the incremental lvl 22 boosts (compared to lvl 21) and in the fourth column the cumulative boosts for lvl 1 to 22. This way you can see what you get from the lvl 22 boost (compare whether it is better or worse than the lvl 21 increase was) and see the total you have once you completed the lvl 22 upgrade.

Building Lvl 21 Inc. Boosts Lvl 22 Inc. Boosts Lvl 22 Cum. Boosts
Armory Manufacturing Speed: 25.0% Manufacturing Speed: 50.0%
Normal Equipment Manufacturing Cost Reduction: 5.0%
Prototype Gear Duration: 5.0%
Prototype Gear Manufacturing Cost Reduction: 5.0%
Manufacturing Speed: 175.0%
Normal Equipment Manufacturing Cost Reduction: 5.0%
Prototype Gear Duration: 5.0%
Prototype Gear Manufacturing Cost Reduction: 5.0%
Arsenal
Bank Advanced Troop Attack Bonus: 2.0%
Coin Base Capacity: 84,000
Coin Hourly Production: 420
Training Speed: 5.0%
Troop Attack Bonus: 2.0%
Advanced Troop Attack Bonus: 1.0%
Coin Base Capacity: 120,400
Coin Hourly Production: 462
Training Speed: 2.0%
Troop Attack Bonus: 1.0%
Advanced Troop Attack Bonus: 3.0%
Coin Base Capacity: 722,400
Coin Hourly Production: 5,082
Training Speed: 27.0%
Troop Attack Bonus: 3.0%
Biotech Lab Increase Serum Duration: 30d 00:00:00
Ingredients Manufacturing Slots: +6
Serum Max Range Boost: 600.0%
Serum Min Range Boost: 20.0%
Black Market
Combat Lab Enhancement Efficiency:
Max Core Power Level: +1
Max Normal Power Level: +1
Disassemble Enhance Refund: 10.0%
Enhancement Efficiency: 2.0%
Max Core Power Level: +1
Max Normal Power Level: +1
Disassemble Enhance Refund: 10.0%
Enhancement Efficiency: 14.0%
Max Core Power Level: +7
Max Normal Power Level: +12
Covert Ops Center Advanced Troop Attack Bonus: 122.0%
Advanced Troop Defense Bonus: 122.0%
Advanced Troop Health Bonus: 122.0%
Rebel Base Deployment Size Bonus: +10,000
Troop Attack Bonus: 122.0%
Troop Defense Bonus: 122.0%
Troop Health Bonus: 122.0%
Advanced Troop Attack Bonus: 168.0%
Advanced Troop Defense Bonus: 168.0%
Advanced Troop Health Bonus: 168.0%
Rebel Base Deployment Size Bonus: +20,000
Troop Attack Bonus: 168.0%
Troop Defense Bonus: 168.0%
Troop Health Bonus: 168.0%
Advanced Troop Attack Bonus: 600.0%
Advanced Troop Defense Bonus: 600.0%
Advanced Troop Health Bonus: 600.0%
Rebel Base Deployment Size Bonus: +50,000
Troop Attack Bonus: 600.0%
Troop Defense Bonus: 600.0%
Troop Health Bonus: 600.0%
Death Row Death Row Attack Bonus: 10.0%
Death Row Defense Bonus: 10.0%
Death Row Health Bonus: 17.0%
Death Row Speed Bonus: 1.0%
Death Row Attack Bonus: 2.0%
Death Row Defense Bonus: 2.0%
Death Row Health Bonus: 2.0%
Death Row Speed Bonus: 1.0%
Death Row Attack Bonus: 40.0%
Death Row Defense Bonus: 40.0%
Death Row Health Bonus: 40.0%
Death Row Speed Bonus: 22.0%
Embassy Embassy Defense Bonus: 10.0%
Embassy Troop Capacity Increase: +500,000
Embassy Defense Bonus: 5.0%
Embassy Troop Capacity Increase: +250,000
Embassy Defense Bonus: 15.0%
Embassy Troop Capacity Increase: +1,250,000
Farm Food Base Capacity: 210,000
Food Hourly Production: 10,500
Food Base Capacity: 301,000
Food Hourly Production: 21,000
Food Base Capacity: 1,806,000
Food Hourly Production: 42,000
Gold Mine
Hall of Heroes Commander Skill Points: +20
Commander XP Modifier: 25.0%
Commander XP Retention: 5.0%
Rebel Target Skill Points: +10
Commander XP Modifier: 10.0%
Commander XP Retention: 1.0%
Rebel Target Skill Points: +2
Commander Skill Points: +20
Commander XP Modifier: 135.0%
Commander XP Retention: 96.0%
Rebel Target Skill Points: +12
Headquarters Alliance Help Maximum: +1
Deployment Capacity: +50,000
Deployment Slots: +1
Deployment Capacity: +100,000
Deployment Slots: +1
Alliance Help Maximum: +21
Deployment Capacity: +350,000
Deployment Slots: +5
Hospital Advanced Troop Health Bonus: 5.0%
Hospital Capacity: +10,000
Troop Health Bonus: 5.0%
Advanced Troop Health Bonus: 2.0%
Hospital Capacity: +10,000
Hospital Healing Speed: 10.0%
Troop Health Bonus: 2.0%
Advanced Troop Health Bonus: 7.0%
Hospital Capacity: +50,000
Hospital Healing Speed: 10.0%
Troop Health Bonus: 7.0%
Iron Mine Iron Base Capacity: 126,000
Iron Hourly Production: 6,300
Iron Base Capacity: 180,600
Iron Hourly Production: 12,600
Iron Base Capacity: 1,083,600
Iron Hourly Production: 25,200
Memorial Advanced Troop Attack Bonus: 25.0%
Troop Attack Bonus: 25.0%
Ultimate Elimination Delay Reduction: 10:00:00
Advanced Troop Attack Bonus: 5.0%
Troop Attack Bonus: 5.0%
Ultimate Elimination Delay Reduction: 14:00:00
Advanced Troop Attack Bonus: 550.0%
Troop Attack Bonus: 550.0%
Ultimate Elimination Delay Reduction: 4d 00:00:00
Mobile Ops
Monument 2nd Insignia Slot: +1
Oil Well Oil Base Capacity: 168,000
Oil Hourly Production: 8,400
Oil Base Capacity: 240,800
Oil Hourly Production: 16,800
Oil Base Capacity: 1,444,800
Oil Hourly Production: 33,600
Prison Execution Delay Reduction: 02:00:00 Execution Delay Reduction: 1d 18:00:00
Quarry Stone Base Capacity: 168,000
Stone Hourly Production: 8,400
Stone Base Capacity: 240,800
Stone Hourly Production: 16,800
Stone Base Capacity: 1,444,800
Stone Hourly Production: 33,600
Radar Station Radar Station Capability: +1 Radar Station Attack Penalty: 12.0% Radar Station Attack Penalty: 12.0%
Radar Station Capability: +21
Research Facility Research Speed: 5.0% Research Speed: 5.0% Research Speed: 30.0%
Shooting Range
Speed Up Factory
Trading Post Resource Help Capacity: +500,000
Resource Tax Decrease: 3.0%
Trade Deployment Speed: 100.0%
Gathering Speed: 10.0%
Gold Gathering Speed: 10.0%
Resource Help Capacity: +1,000,000
Trade Deployment Speed: 25.0%
Troop Load: 10.0%
Gathering Speed: 10.0%
Gold Gathering Speed: 10.0%
Resource Help Capacity: +4,000,000
Resource Tax Decrease: 22.0%
Trade Deployment Speed: 125.0%
Troop Load: 10.0%
Training Grounds Advanced Troop Defense Bonus: 6.0%
Troop Defense Bonus: 6.0%
Troop Queue: +2,500
Advanced Troop Defense Bonus: 2.0%
Troop Defense Bonus: 2.0%
Troop Queue: +5,000
Advanced Troop Defense Bonus: 12.0%
Troop Defense Bonus: 12.0%
Troop Queue: +10,000
Troop Academy Promotion Troop Queue: +1,000,000
Vault Bonus Interest Rate 1 Day: 18.0%
Bonus Interest Rate 14 Days: 39.0%
Bonus Interest Rate 3 Days: 27.0%
Bonus Interest Rate 7 Days: 29.0%
Maximum Deposit 1 Day: 5,800
Maximum Deposit 14 Days: 30,000
Maximum Deposit 3 Days: 10,000
Maximum Deposit 7 Days: 25,000
Wall Advanced Trap Attack: 10.0%
Trap Attack: 10.0%
Trap Capacity: +25,000
Advanced Trap Attack: 5.0%
Advanced Trap Defense: 15.0%
Trap Attack: 5.0%
Trap Capacity: +100,000
Trap Defense: 15.0%
Trap Training Speed: 15.0%
Advanced Trap Attack: 15.0%
Advanced Trap Defense: 15.0%
Trap Attack: 15.0%
Trap Capacity: +225,000
Trap Defense: 15.0%
Trap Training Speed: 15.0%
War Room Rally Attack Bonus: 10.0%
Rally Capacity: +500,000
Rally Capacity: +500,000 Rally Attack Bonus: 10.0%
Rally Capacity: +2,500,000
Warehouse Warehouse Capacity: +900,000 Warehouse Capacity: +8,000,000 Warehouse Capacity: +10,000,000

Analysis

As you can see in the table above for a lot of buildings the boosts for level 22 are quite small, compared to the cost, but also compared to the additional boost for the level 21 upgrade.

The Farm, Iron Mine, Oil Well and Quarry all give a good increase in capacity and production compared to lvl 21. Having said that, I am curious whether anyone is going to calculate how long it will take, if you build one of each, before you have back the invested resources. Might take a while.

The Armory gives a significant manufacturing speed boost and normal and core manufacturing cost reduction boost. Nice if you do a lot off crafting, although these boosts can also be achieved in other ways.

The Bank increases the coin base capacity and production, but nothing spectacular. The training speed and (advanced) troop attack boosts are minor.

The Death Row gives only very minor additional boosts, much smaller than the level 21 increment.

The Embassy only gives half of the capacity increase for level 22 that it gave for 21. Also half of the level 21 Defense Bonus.

The Hall of Heroes is with a 10% Commander XP modifier and 1% Commander XP Retention for level 22, both smaller than the level 21 increment, probably one of the least useful upgrades. There are no extra skill points.

The Headquarters level 22 upgrade gives a major benefit, an increase of 100,000 to the Deployment Size basically makes a solo attack 40% stronger. Using the 50% Deployment Increase Item increases the 350,000 March size to 525,000. For some players the extra march slot might be relevant as well.

The Hospital gives a minor (Advanced) Troop Health boost. The additional Hospital Capacity and Hospital Healing Speed might not be that relevant for players making the upgrade. If your hospital capacity starts being an issue as someone who made the upgrade to level 22, you have serious problems, you likely fell asleep in wrong gear...

The Prison gives an increase in the (Advanced) Troop Attack boosts for holding commanders. The exact boosts are a bit to complex to fit in our current setup, but if the highest commander you are holding is level 50 or higher you will get a 35% (Advanced) Attack Boost for Level 22 instead of 30% for Level 21.

The Radar Station at level 22 gives a small increase (12% instead of 10%) in the troop attack penalty to enemy marches.

The Research Facility level 22 gives another 5% Research Speed increase, same as level 21.

The Trading Post introduces new 10% (Gold) Gathering Speed and Troop Load boosts at level 22. There is a significant increase in the Resource Help Capacity and a (compared to level 21) small increase in the Trade Deployment Speed. Unfortunately there is no additional Resource Tax Decrease.

The Training Grounds gives only a small increase in the (Advanced) Troop Defense bonus, the Troop Queue is increased quite significantly, but if you already have a large Troop Queue, this is not that relevant.

The Walls give an additional (Advanced) Trap Attack and a new (Advanced) Trap Defense boost, and a large increase in the Trap Capacity, but actually by this stage in the game the traps are relatively useless because the amount of troops that can attack you in a rally are so much higher.

The War Room gives another 500,000 increase to the Rally Capacity making it a total of 2,500,000. This is a large difference, making rallies basically 25% stronger.

The Warehouse capacity is increased with 8,000,000 to 10,000,000, which is huge, but the Warehouse is still useless, because if you get zeroed, having or not having those 10 million of each resource is the least of your worry.

Prerequisities

You might agree with my analysis above (and you might not), but that unfortunately does not mean that you can just go ahead and only upgrade your Headquarters and War Room. As with level 21, where Research Facility 21 is the most valuable and it requires all others to be upgraded first, at level 22 the prerequisites are setup in a way that suggest the War Room is most valuable. War Room 22 requires Research Facility 22. Research Facility 22 requires Death Row, Hospital, Walls and Warehouse 22. Death Row 22 requires Prison 22. Hospital 22 requires Training Grounds 22. Walls 22 requires Armory 22. Warehouse 22 requires Embassy 22. Prison 22 requires Hall of Heroes 22. Hall of Heroes 22 requires Bank 22.

This leaves the Radar Station and Trading Post to be the only urban building upgrades not required for War Room 22.

For the Rural buildings surprisingly only 3 of the 4 (Quarry 22 for Training Grounds 22, Oil Well 22 for Bank 22 and Iron Mine 22 for Armory 22) are required to get to War Room 22. Farm 22 is a requirement for Trading Post 22, but Trading Post 22 is no requirement for War Room 22. The Bank building normally also has a same level Farm requirement, but for level 22 the prerequisite is a Farm 21 instead of 22.

It might not make a huge difference, but this means you should be able to reach War Room lvl 22 without upgrading your Farm, Trading Post and Radar Station to lvl 22.

Conclusion

There are some benefits of the Building level 22 upgrade that are worth it, no matter the costs (for those willing to pay), mostly the increased Deployment and Rally Size. A lot of the others are not worth it, but these two are game changers.

Contributed by: on August 13, 2016

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