All information relating to the boost type Food Production in Mobile Strike including what research projects increase Food Production and what the best gear is for Food Production.
Name Food Production
Type Percentage
Description
Category Max Boost
Research Projects 128.0%
Commander Skills 842.0%
VIP Levels 180.0%
Best Gear 1,550.0%
All Standard Mods 238.0%
All Special Mods 70.0%
Items 25.0%
Titles 10.0%
Total 3,043.0%

Total vip boosts are based on VIP Prestige.
Total gear boosts are based on availability of three accessory slots.
Total standard mod boosts are calculated based on 7 times the boost of the best 3 mods (as far as available).
Total special mod boosts are calculated based on 7 times the boost of the best special mod (as far as available).
Item boosts are only valid for limited time.
A title needs to be assigned to you by the Head of State.

Research Projects Giving Food Production Boost

Research Project Research Category Total Boost
Food Production Economics 78.0%
Farm Capacity and Production Building Development 50.0%
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Best Gear for Food Production Boost

Gear Type Gear Quality Level 6 Boost
Food Production
Commander
Level
Gear Cost [coin] Materials
Accessories Combat Blade 250.0% 40 2.57M 2 Silicon, 2 Ceramic
Body Armor Economist's Field Vest 200.0% 20 4.70M 1 Dark Green Camo Patch, 1 Leather Buckle, 1 Control Panel, 1 Foam Lining
Footwear Economist's Boots 100.0% 20 2.82M 2 Dark Green Camo Patch, 1 Leather Buckle, 1 Foam Lining
Helmets Gas Mask 300.0% 50 13.00M 2 Silicon, 1 Titanium, 1 Glass
Weapons Economist's Equalizer 200.0% 20 4.70M 2 Dark Green Camo Patch, 1 Control Panel, 1 Processor
Total 1,550.0% 50 32.92M 8 Silicon
6 Ceramic
5 Dark Green Camo Patch
2 Leather Buckle
2 Control Panel
2 Foam Lining
1 Titanium
1 Processor
1 Glass

Totals are based on three accessories.

All Gear Giving Food Production Boost

Accessories Quality Level 6 Boost Commander
Level
Gear Cost [coin] Materials
Combat Blade 250.0% 40 2.57M 2 Silicon, 2 Ceramic
Holographic Sight 125.0% 47 8.25M 3 Silicon, 1 Ceramic
Tomahawk 110.0% 37 1.12M 2 Steel, 2 Titanium
Economist's Drone Controller 100.0% 20 2.35M 2 Control Panel, 2 Processor
Bayonet 96.0% 18 14K 3 Wood, 1 Titanium
NO2 Canister 93.5% 39 1.91M 2 Silicon, 1 Ceramic, 1 Titanium
Canteen 90.0% 8 5.7K 2 Steel
Binoculars 87.5% 25 109K 2 Glass, 1 Silicon, 1 Titanium
Utility Knife 70.0% 18 14K 3 Steel, 1 Titanium
Hunter's Knife 62.5% 15 12K 1 Steel, 1 Plastic, 1 Ceramic
Signal Amp 62.5% 15 18K 2 Aluminum, 1 Ceramic, 1 Plastic
Extractor's Pickaxe 50.0% 1 10.0K 2 Army Camo Cloth, 1 Iron, 1 Resource Bundle
Folding Knife 27.5% 1 533.0 1 Glass, 1 Aluminum
Body Armor Quality Level 6 Boost Commander
Level
Gear Cost [coin] Materials
Economist's Field Vest 200.0% 20 4.70M 1 Dark Green Camo Patch, 1 Leather Buckle, 1 Control Panel, 1 Foam Lining
Extractor's Jacket 100.0% 10 20K 2 Resource Bundle, 1 Army Camo Cloth, 1 Portable Generator
Mechanic's Vest 75.0% 30 12.13M 2 9-Volt Battery, 1 Wrench, 1 Kevlar
Tactical Vest 60.0% 14 18K 1 Rope, 1 Leather
Airman Uniform 55.0% 12 12K 1 Ceramic, 1 Nylon Fiber
Footwear Quality Level 6 Boost Commander
Level
Gear Cost [coin] Materials
Economist's Boots 100.0% 20 2.82M 2 Dark Green Camo Patch, 1 Leather Buckle, 1 Foam Lining
Flight Boots 72.5% 19 13K 2 Leather, 1 Rubber
Construction Boots 64.0% 30 7.75M 2 Foam Padding, 1 Twine, 1 Leather
Extractor's Boots 50.0% 1 10.0K 2 Resource Bundle, 1 Army Camo Cloth, 1 Iron
Jackboots 50.0% 10 9.2K 1 Silicon, 1 Leather
Leather Boots 27.5% 1 401.0 2 Leather
Trench Boots 27.5% 1 345.0 1 Rubber, 1 Kevlar
Helmets Quality Level 6 Boost Commander
Level
Gear Cost [coin] Materials
Gas Mask 300.0% 50 13.00M 2 Silicon, 1 Titanium, 1 Glass
Soldier's Cap 160.0% 22 35K 1 Polyester, 1 Carbon Fiber, 1 Kevlar, 1 Nylon Fiber
Night Vision 150.0% 46 5.62M 1 Schematics, 1 Plastic, 1 Carbon Fiber, 1 Glass
Economist's Visor 100.0% 20 2.82M 2 Dark Green Camo Patch, 2 Foam Lining
Shades 70.0% 18 17K 2 Glass, 1 Plastic
Extractor's Headlamp 50.0% 1 10.0K 1 Army Camo Cloth, 1 Portable Generator, 1 Iron, 1 Resource Bundle
Face Mask 30.0% 2 980.0 1 Polyester, 1 Kevlar
Weapons Quality Level 6 Boost Commander
Level
Gear Cost [coin] Materials
Economist's Equalizer 200.0% 20 4.70M 2 Dark Green Camo Patch, 1 Control Panel, 1 Processor
M-XI 150.0% 20 21K 2 Aluminum, 1 Steel
Extractor's Filtrator 100.0% 10 20K 2 Portable Generator, 1 Iron, 1 Resource Bundle
Portable Javelin 100.0% 30 509K 2 Propellant, 1 Schematics, 1 Nitroglycerin
Harvester's Machete 100.0% 38 14.25M 2 Composite Carbon Fiber, 1 Bumble Bee Camo, 1 Steel Hooks
Combat Rifle 37.5% 5 3.1K 1 Gunpowder, 1 Aluminum
Light Machine Gun 37.5% 5 3.2K 1 Ammo Belt, 1 Titanium

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